Campaign Notes 11.11.09
The party reaches a crossroads and continues on into the dark night in search of the Saul family. What they find is their greatest challenge yet.
You wanted to do something different this year for spring break so you signed up for an Adventure Hiking/Rafting multisport trip down the Colorado River through the Grand Canyon. 4 days ago you met up with the rest of the group and your hippie new-ager rafting guide. After hiking for 2 days and rafting for a day and half and then exploring side canyons filled with Indian carvings you’ve settled down for the night. Around 2:30am you are awakened to human screaming, animal snarls and shrieks and the tearing of fabric. Read the rest of this entry »
The party reaches a crossroads and continues on into the dark night in search of the Saul family. What they find is their greatest challenge yet.
Tracking through the woods at night is a dangerous occupation. The group begins to discover more evidence of previous civilization in the woods and wonders how far they will have to go to try and rescue the Saul family. Read the rest of this entry »
The heroes have another encounter at night and begin to wonder why the hell do these guys want these sheep so damn badly? Read the rest of this entry »
I updated the NPC list today adding the Saul family, some of the guards around town and adding a bit of information that the group would have gathered by rumors circulating around town around the leaders of dawnfall.
These are the the major and minor characters that make up some of Dawnfall’s population: Read the rest of this entry »
The group manages to survive their first night working for the Saul farm, and makes some surprising discoveries in the woods the following day. They quickly learn that they are not alone at night. Read the rest of this entry »
The heroes regroup after losing a comrade and lay his bones to rest. They take care of some business in town and do what they can to help make things better for the residents of Dawnfall, meanwhile actions are happening beyond their knowledge, they can’t help but think that a storm is coming. Read the rest of this entry »
The group chases after assailants in the foggy night and finds more than they were looking for. The group learns the dangers of spliting the party and that the woods are dark and full of terrors. Some learn this a bit too late for the information to be useful. Read the rest of this entry »
For our 4th campaign I offered the group a choice of one of three ideas: a horror campaign of my own creation run in the Iron Heroes rules, The Red Hand of Doom module from D&D 3.5, or a sea faring adventure with a wide variety of settings. The group opted for the Horror campaign using the Iron Heroes rules. The following is the introduction of the campaign and our cast of characters.
Tags: Campaign Overview, Characters, Dawnfall