Archive for October, 2009

27
Oct

Campaign Notes 10.21.09

   Posted by: Blackbird    in Campaign Notes, Dawnfall

The heroes have another encounter at night and begin to wonder why the hell do these guys want these sheep so damn badly? Read the rest of this entry »

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21
Oct

NPCs updated

   Posted by: Blackbird    in Dawnfall

I updated the NPC list today adding the Saul family, some of the guards around town and adding a bit of information that the group would have gathered by rumors circulating around town around the leaders of dawnfall.

Click here to see the NPC page.

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These are the the major and minor characters that make up some of Dawnfall’s population: Read the rest of this entry »

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10
Oct

Campaign Notes 9.23.09

   Posted by: Blackbird    in Campaign Notes, Dawnfall

The group manages to survive their first night working for the Saul farm, and makes some surprising discoveries in the woods the following day.  They quickly learn that they are not alone at night.  Read the rest of this entry »

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8
Oct

Campaign Notes: 10.7.09

   Posted by: Blackbird    in Campaign Notes, Dawnfall

The heroes regroup after losing a comrade and lay his bones to rest.  They take care of some business in town and do what they can to help make things better for the residents of Dawnfall, meanwhile actions are happening beyond their knowledge, they can’t help but think that a storm is coming.  Read the rest of this entry »

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7
Oct

Campaign Notes: 9.30.09

   Posted by: Blackbird    in Campaign Notes, Dawnfall

The group chases after assailants in the foggy night and finds more than they were looking for. The group learns the dangers of spliting the party and that the woods are dark and full of terrors. Some learn this a bit too late for the information to be useful. Read the rest of this entry »

7
Oct

Dawnfall Campaign Overview

   Posted by: Blackbird    in Campaign Overview, Dawnfall

For our 4th campaign I offered the group a choice of one of three ideas: a horror campaign of my own creation run in the Iron Heroes rules, The Red Hand of Doom module from D&D 3.5, or a sea faring adventure with a wide variety of settings.  The group opted for the Horror campaign using the Iron Heroes rules.  The following is the introduction of the campaign and our cast of characters.

Read the rest of this entry »

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