Tracking through the woods at night is a dangerous occupation. The group begins to discover more evidence of previous civilization in the woods and wonders how far they will have to go to try and rescue the Saul family. Read the rest of this entry »
Archive for the ‘Campaign Notes’ Category
Campaign Notes 11.11.09
The party reaches a crossroads and continues on into the dark night in search of the Saul family. What they find is their greatest challenge yet.
Campaign Notes 10.21.09
The heroes have another encounter at night and begin to wonder why the hell do these guys want these sheep so damn badly? Read the rest of this entry »
Campaign Notes 9.23.09
The group manages to survive their first night working for the Saul farm, and makes some surprising discoveries in the woods the following day. They quickly learn that they are not alone at night. Read the rest of this entry »
The heroes regroup after losing a comrade and lay his bones to rest. They take care of some business in town and do what they can to help make things better for the residents of Dawnfall, meanwhile actions are happening beyond their knowledge, they can’t help but think that a storm is coming. Read the rest of this entry »
The group chases after assailants in the foggy night and finds more than they were looking for. The group learns the dangers of spliting the party and that the woods are dark and full of terrors. Some learn this a bit too late for the information to be useful. Read the rest of this entry »